Acid allows you to use another LightWave object to "paint"
attributes onto surfaces. You can move the effecting object and cause
trails to be left on your surface. Since the Acid plugin can affect
all the surface attributes including bump mapping, you can get a huge
range of intense effects.
The effectors that apply Acid are not limited to simple spheres;
they can be an infinite range of shapes. Each effector can be
positioned, sized, stretched, and rotated. You can leave a history "trail"
behind the effector to leave tire ruts or paint trails, or make a
creeping boundary of burning acid damage expand over time.
Acid also applies a variety of fractal noise algorithms which allow
a huge range of effects. Do you want to add blast damage? Use multiple
color gradients with bump mapping leaving a deep pockmarked crater,
all with just one plugin. Animated "bleeding" allows you to
make paint or water that oozes from its original boundary over time.
Acid's full GUI interface includes over 50 fully animatable
parameters. Its fully interactive integrated multithreaded preview
allows easy adjustment of settings without frequent re-rendering
tests.
This is just one of over 20 plugins in the James K. Polk
Plugin Collection!
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